cocos2d-x节点(CCActionInterval.h)API
本文来自http://blog.csdn.net/runaying ,引用必须注明出处!cocos2d-x节点(CCActionInterval.h)API温馨提醒:为了大家能更好学习,强烈推荐大家看看本人的这篇博客 Cocos2d-X权威指南笔记scene 过渡///cocos2d-x-3.0alpha0/cocos2dx/layers_scenes_tr
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本文来自http://blog.csdn.net/runaying ,引用必须注明出处!
cocos2d-x节点(CCActionInterval.h)API
温馨提醒:为了大家能更好学习,强烈推荐大家看看本人的这篇博客 Cocos2d-X权威指南笔记
scene 过渡
///cocos2d-x-3.0alpha0/cocos2dx/layers_scenes_transitions_nodes
//scene 过渡
#ifndef __CCPAGE_TURN_TRANSITION_H__
#define __CCPAGE_TURN_TRANSITION_H__
#include "CCTransition.h"
NS_CC_BEGIN
/**
* @addtogroup transition
* @{
*/
/**
@brief A transition which peels back the bottom right hand corner of a scene
to transition to the scene beneath it simulating a page turn.
This uses a 3DAction so it's strongly recommended that depth buffering
is turned on in Director using:
Director::getInstance()->setDepthBufferFormat(kDepthBuffer16);
@since v0.8.2
*/
class CC_DLL TransitionPageTurn : public TransitionScene
{
public:
/**
* 使用 duration、传入的scene 创建一个 scene.
* 如果返回 true 传入效果会出现反转
* scene 从左覆盖传入 scene.
*/
static TransitionPageTurn* create(float t,Scene* scene,bool backwards);
/**
* @js ctor
*/
TransitionPageTurn();
/**
* @js NA
* @lua NA
*/
virtual ~TransitionPageTurn();
/**
* 使用 duration、传入的scene 创建一个 scene.
* 如果返回 true 传入效果会出现反转
* scene 从左覆盖传入 scene.
*/
bool initWithDuration(float t,Scene* scene,bool backwards);
ActionInterval* actionWithSize(const Size& vector);
//
// Overrides
//
virtual void onEnter() override;
protected:
virtual void sceneOrder() override;
protected:
bool _back;
};
// end of transition group
/// @}
NS_CC_END
#endif // __CCPAGE_TURN_TRANSITION_H__
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