cocos2d-X 节点(CCActionFrameEasing.h)API
本文来自http://blog.csdn.net/runaying ,引用必须注明出处!cocos2d-X 节点(CCActionFrameEasing.h)API温馨提醒:为了大家能更好学习,强烈推荐大家看看本人的这篇博客 Cocos2d-X权威指南笔记放缓动作帧的枚举类型,反弹时间,放缓值/////cocos2d-x-3.0alpha0/extensio
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本文来自http://blog.csdn.net/runaying ,引用必须注明出处!
cocos2d-X 节点(CCActionFrameEasing.h)API
温馨提醒:为了大家能更好学习,强烈推荐大家看看本人的这篇博客 Cocos2d-X权威指南笔记
放缓动作帧的枚举类型,反弹时间,放缓值
/cocos2d-x-3.0alpha0/extensions/CocoStudio/Action
//放缓动作帧的枚举类型,反弹时间,放缓值
#ifndef __ActionFrameEasing_H__
#define __ActionFrameEasing_H__
#include "cocos2d.h"
#include "ExtensionMacros.h"
#include "../Json/CSContentJsonDictionary.h"
NS_CC_EXT_BEGIN
enum FrameEasingType
{
kframeEasingInstant,
kframeEasingLinear,
kframeEasingCubicIn,
kframeEasingCubicOut,
kframeEasingCubicInOut,
kframeEasingElasticIn,
kframeEasingElasticOut,
kframeEasingElasticInOut,
kframeEasingBounceIn,
kframeEasingBounceOut,
kframeEasingBounceInOut,
kframeEasingBackIn,
kframeEasingBackOut,
kframeEasingBackInOut,
};
class ActionFrameEasing:public cocos2d::Object
{
protected:
FrameEasingType _type;
float _fValue;
public:
ActionFrameEasing();
virtual ~ActionFrameEasing();
float bounceTime(float t);
float easeValue(float t);
};
NS_CC_EXT_END
#endif
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